AI Insights · Timothy · July 2022
Top 5 First Person Games in Finland Q2 2022
Discover the performance trends of the top 5 first person games in Finland during Q2 2022, including weekly downloads, revenue, and active users.
Analyzing the performance of the top 5 first person games in Finland during the second quarter of 2022 reveals interesting trends in weekly downloads, revenue, and active users. The data comes from Sensor Tower, and more insights can be found there.
Fishing Clash: Sport Simulator from Ten Square Games S.A. saw a mixed performance. Weekly revenue peaked at approximately $4.3K in mid-April, with a general decline towards late May, before stabilizing around $3.1K at the end of June. Weekly downloads showed an upward trend, reaching a high of 483 in mid-June. Weekly active users fluctuated slightly, peaking at 5.9K in early June before dropping to 5K by the end of the quarter.
Call of Duty®: Mobile by Activision Publishing, Inc. experienced a steady decrease in weekly active users from 15.5K in late March to 11.2K by the end of June. Weekly revenue showed a downward trend, peaking at $4.3K at the start of the quarter and dropping to around $2.4K in mid-June, before rising slightly to $3.5K by the end of June. Weekly downloads remained relatively stable, fluctuating between 415 and 597 throughout the quarter.
Minecraft, developed by Mojang, demonstrated consistent performance. Weekly revenue hovered around $2.5K to $3.3K, with a slight peak at $3K in late June. Weekly downloads were fairly stable, ranging from 300 to 484. Active users remained strong, peaking at around 61K in early June and maintaining an average of around 58K to 60K throughout the quarter.
Hunting Clash: Shooting Games, also from Ten Square Games S.A., had a steady performance in weekly revenue, peaking at $3K in late March and stabilizing around $2.3K by the end of June. Weekly downloads saw a significant peak of 439 in early May, with fluctuations throughout the quarter. Active users increased from 355 in late March to 624 by the end of June, showing a positive growth trend.
Chapters: Interactive Stories by Crazy Maple Studio, Inc. showed notable growth in weekly revenue, starting at $2K in late March and peaking at $5.2K by the end of June. Weekly downloads surged dramatically in mid-June, reaching 1.3K, and remained high through the end of the quarter. Active users also saw a significant increase, peaking at 3.8K in late June from 874 at the start of the quarter.
For more detailed insights and analysis, visit Sensor Tower.